AI Insights · Timothy · July 2022
Top 5 Third Person Games on Android in Austria: Q2 2022
Discover how the top third-person games performed on the Android platform in Austria during Q2 2022, including trends in downloads, revenue, and active users.
Throughout the second quarter of 2022, several third-person games on the Android platform in Austria demonstrated notable performance trends. Data sourced from Sensor Tower highlights the weekly downloads, revenue, and active user metrics for the top five games in this category. Let's dive into the specifics.
PUBG MOBILE
During Q2 2022, PUBG MOBILE showed varied performance in Austria. Weekly revenue peaked at around $28K at the end of March but saw a decline to approximately $14K by the end of June. Weekly downloads fluctuated, starting at 1.1K in late March and decreasing to around 778 by the end of June. The game maintained a steady number of weekly active users, averaging around 17K throughout the quarter.
Guns of Glory: Lost Island
Guns of Glory: Lost Island experienced a relatively stable revenue stream, with weekly earnings hovering around $11K to $12K. Weekly downloads, however, showed a downward trend, dropping from 207 in late March to just 44 by the end of June. Active user numbers also saw a decline, from 1.5K in late March to below 1K by the quarter's end.
Summoners War
Summoners War exhibited significant fluctuations in revenue, with a notable peak at $17.4K in the last week of June. Weekly downloads were relatively low, starting at 41 in late March and remaining around 32 by the end of June. Active users saw a peak at 4.5K in mid-April but fluctuated around 3.6K towards the end of the quarter.
Genshin Impact
Genshin Impact showed diverse performance metrics. Revenue saw a significant spike to $17.2K at the end of May, before stabilizing around $7.8K by the end of June. Weekly downloads started at 629 in late March and slightly increased to 533 by the end of June. The game maintained a steady weekly active user count, averaging around 12K throughout the quarter.
Star Wars™: Galaxy of Heroes
Star Wars™: Galaxy of Heroes had consistent revenue, maintaining around $6K to $7K weekly. Downloads remained modest, starting at 353 in late March and ending at 187 by the end of June. Active users fluctuated around 5K, with minor variations throughout the quarter.
For a more detailed analysis and additional insights, visit Sensor Tower.